You are a capybara.
Every player starts with 3 food and 5 health. On each turn, each player
can choose to give, party, forage or steal. If you run out of health
you're eliminated.
Steal: player picks who they want to steal food from, and both players
roll 1d6. If player 1 rolls higher, they take 1 food. If 2 rolls higher,
player 1 loses 1 health. If they tie, steal fails and no one loses health.
Forage: Roll 1d6.
≥5: Gain 1 food.
<5: Nothing happens.
Give: give one food to another player.
Party: if all players use their turn to party, do not subtract health or
food at end of turn. You cannot hold a party two turns in a row.
At the end of each turn, consume one food. If player has no food, lose 1
health.