You are a capybara.

Every player starts with 3 food and 5 health. On each turn, each player can choose to give, party, forage or steal. If you run out of health you're eliminated.

Steal: player picks who they want to steal food from, and both players roll 1d6. If player 1 rolls higher, they take 1 food. If 2 rolls higher, player 1 loses 1 health. If they tie, steal fails and no one loses health.

Forage: Roll 1d6.
≥5: Gain 1 food.
<5: Nothing happens.

Give: give one food to another player.

Party: if all players use their turn to party, do not subtract health or food at end of turn. You cannot hold a party two turns in a row.

At the end of each turn, consume one food. If player has no food, lose 1 health.